A basic MAYA start Scene to work more comfortable. - The Camera has a constraint to light to check surface quailty. - The Ground has a blended shader to give a nice looking surface for screenshots and look while working.
- Primitives for spheres and round planes for cylinders with proper topology in different resolutions.
- Basic surface shaders to assign for early look-dev and surface quality checks.
- Human scale ref at 1,80m
Maya Start Scene
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