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Alchemy Sabotage
Short Project to practice Stylized Environments from my time at School of Games. It was one of my graduation Projects.
My focus was to create a unique Realtime Environment and experiment with the boundaries of UE5
The House is based on Stoyan Stoyanov's "Alchemy Sabotage".
The surrounding Vegetation is from the Epic Games Marketplace by Aleksandr Ivanov and TomkaGS.
Responsible for all aspects of House and Set Dressing
Engine: Unreal Engine 5.3
Softwares Used: Autodesk Maya, Maxon ZBrush, Adobe Substance 3D Painter,
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